NFC Tech Makes McDonald’s Happy Tables Interactive

McDonald’s has launched an NFC (Near Field Communication) effort in Singapore that turns dining tables into interactive racing tracks. NFC stickers have been placed underneath tables across the restaurant. After downloading the McParty Run App, diners can hold their NFC-equipped Android smartphones over the tables to play an interactive racing game.

NFC Tech Makes McDonald’s Happy Tables Interactive

NFC sticker tags under the tables act like sections of a slot-car racetrack. When kids hover their smartphones over the tables, the tables magically turn into McDonaldLand and their phones become go-karts.

Junior diners can zip around tables to collect burgers, harvest apple pies and fight bad guys like Hamburglar and Captain Crook. “All to help Ronald organise a party for the folks of McDonaldLand.”

So far, the “Happy Table” initiative is currently running in just one location as a pilot, but we can expect to see many more such initiatives.

NFC

Near Field Communication is a short-range high frequency wireless communication technology that enables the exchange of data between devices over about a 10 cm distance. Communication can be between enabled phone handsets or unpowered NFC chips, called “tags”.

VIRTUAL TO ACTUAL

With the growth of always-on ubiquitous internet access, and digitization – our actual and virtual lives are blending in to one.

 

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Kate Spade Brings “Window Shopping” to Life in NYC

Kate Spade has collaborated with online retail site Ebay to launch touch screen e-commerce window shops at four locations across New York City. These play on the age old concept of ‘window shopping’.

Kate Spade Brings “Window Shopping” to Life in NYC

Shoppers can browse the 30-piece ”Saturday”  collection then make a purchase via Paypal (online payment site) on the giant touch-screen window. They can do this any time of the day or night.  After picking the items they want, shoppers receive a text message to their phone asking where and when they want their pieces delivered. It can be as quickly as an hour, the next day, week – whenever they want.

The Kate Spade “Saturday” collection is the ‘younger, cooler sister’ of  its origin brand Kate Spade New York. Its launch combines  high street browsing with an innovative e-commerce function – arguably exactly what retailers need to do in order to leverage the new world of so-called “Omnichannel”.

VIRTUAL TO ACTUAL

With the advent of always-on and ubiquitous internet access, and ever-increasing digitization – our actual and virtual lives are starting to blend in to one. Brands and designers are increasingly creating physical assets that enhance or embody the virtual digital lifestyle so consumers can enjoy a tactile and tangible object alongside the digital.

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Beer Turnstile lets partygoers travel home free on Metro

Carnival in Rio is exuberant and outrageous. With two million people attending each day, Rio becomes a place where anything goes and alcohol flows. Drink-driving incidents increase by 50% during the period.

Carnival in Rio is exuberant and outrageous. With two million people attending each day, Rio becomes a place where anything goes and alcohol flows. Drink-driving incidents increase by 50% during the period.   To live up to their ‘Don’t Drink and Drive’ effort, Antarctica Beer decided to help carnivalgoers get home safely after drinking. To do this they created the ‘Beer Turnstile’ at metro stations which accepted (presumably empty) Antarctica beer cans as tickets.   All passengers had to do was scan the bar code on the beer can, and the turnstile unlocked. All the beer cans collected were then donated for recycling.  This effective campaign took advantage of a potentially dangerous behavior, and leveraged innovative technology to provide brand utility and promote safety.   The Beer Turnstile received an average of a thousand passengers an hour and the number of drunk drivers caught went down by 43%.

To live up to their ‘Don’t Drink and Drive’ effort, Antarctica Beer decided to help carnivalgoers get home safely after drinking. To do this they created the ‘Beer Turnstile’ at metro stations which accepted (presumably empty) Antarctica beer cans as tickets.

All passengers had to do was scan the bar code on the beer can, and the turnstile unlocked. All the beer cans collected were then donated for recycling.

This effective campaign took advantage of a potentially dangerous behavior, and leveraged innovative technology to provide brand utility and promote safety.

The Beer Turnstile received an average of a thousand passengers an hour and the number of drunk drivers caught went down by 43%.

BRAND UTILITY

Rather than just inter-rupting consumers’ lives, brands are increasingly looking to provide useful services or applications that give people something they actually need – without demanding an immediate return.

EVOLUTION OF SOCIAL

With the advent of always-on, ubiquitous internet access, and digitization, our actual and virtual lives are increasingly starting to blend into one.

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Pizza Hut App Lets Xbox Gamers order Pizza from their Consoles

The bond between pizza and gaming is an engrained as movies and popcorn. Now Pizza Hut is debuting an app for Microsoft Xbox Live that lets users order a pizza through their Xbox 360 with just the game controller, voice input or Kinect gesture.

Pizza Hut App Lets Xbox Gamers order Pizza from their Consoles

Said a spokesperson: “for the first time, people can order something through their Xbox that’s tangible. It brings the intersection of gaming and real world products together.”

Other chains have pizza-ordering mobile apps (notably Domino’s and KFC’s “KFC Fast Track”), but the Pizza Hut-Xbox app takes the concept to a new level.

Pizza Hut have recognized the behavior of their hard-to-reach target—young men 18 to 24—and are leveraging it in a clever and unique way that resonates with them… and results in transactions. At the same time, Microsoft are taking Xbox – already a powerful force in the living room – in to the realm of real-world commerce.

SOCIAL EVOLUTION

A move from static content to video interaction, text to picture, desktop to mobile and ever increasing scale offers new opportunities for consumers and marketers.

VIRTUAL TO ACTUAL

With the advent of always-on and ubiquitous internet access, and ever-increasing digitization – our actual and virtual lives are starting to blend in to one.

HP’s Giant Photoball is a Hit at Brazil’s Biggest Music Festival

Giant blow-up beach balls bouncing around the crowd are an inevitable part of many music festivals.  In a brilliantly simple idea, HP built a huge inflatable “photo ball,” which was fitted with an HD camera and a Wi-Fi receiver.

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The photo ball had its debut at Brazil’s biggest music event, Planeta Terra in Sao Paulo. As the ball bounced among the crowd, it took snapshots and video, which were transmitted live to the stage, and broadcast online to an audience of 3 million. Still images were uploaded immediately to HP’s Facebook fan page.

People could (and did) then tag themselves on Facebook. In addition, HP had a booth at the event where concert attendees could print out pictures of themselves taken by the photo ball.

In this clever example, HP took an existing behaviour and amplified it with technology in a way that enhanced the experience for both festival-goers and the online viewing audience.  It also paid off HP’s new ‘Making Memories Last’ brand positioning.

EVOLUTION OF SOCIAL

A move from static content to video interaction, text to picture, desktop to mobile and ever increasing scale offers new opportunities for consumers and marketers.

VIRTUAL TO ACTUAL

With the advent of always-on and ubiquitous internet access, and ever-increasing digitization – our actual and virtual lives are starting to blend in to one.

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Wi-Fi Posters Bring The World’s Oldest Medium Into The Digital Era

With conventional poster campaigns becoming less and less likely to grab the attention of young moviegoers, South Korean film distributor CJE brought the world’s oldest ad medium into the smartphone era, by creating so-called ‘movie posters 2.0’: Wi-Fi Posters.

Wi-Fi Posters Bring The Oldest Medium Into The Digital Era

Traditional posters are transformed into wireless hotspots via technology embedded in or behind the billboard. This is automatically activated once a user nears the hotspot, prompting them to connect to the Wi-Fi network with the name of the movie being promoted. Once connected, the user can watch the movie trailer in HD, interact with other free content, and even buy tickets to the show itself.

During the campaign’s run, the movie’s main site saw a huge increase in traffic from wireless users, who stayed on the site five times longer than average. Ticket sales also recorded a significant uplift.

ONE SCREEN TO RULE THEM ALL

In 2013, mobile phones will overtake PCs as the most common Web access device. Increasingly many aspects of people’s virtual and physical lives can be controlled by mobile phone – effect-ively making it a “remote control” for life

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Vending machine billboard offers free shirts for tweets

A recent campaign in India for fashion brand Allen Solly saw a large billboard kitted out with 60 shirts and a mechanism that pushed each one forward a small amount every time people around the billboard tweeted the hashtag ‘#RainingSolly’. A large screen displayed their tweets, and the user who tweeted at the moment a shirt dropped could collect it for free.
Vending machine billboard offers free shirts for tweets

Brand mentions on social networks for free goods have already been leveraged by several other brands:

South African brand BOS Ice Tea created a Twitter powered vending machine in Cape Town, where a tweet with the hashtag #bostweet4t dispensed a free sample of BOS tea.

At a London pop-up store, Kellogg’s turned social media chatter into currency by allowing customers to pay for Special K Cracker Crisps (valued at $1) with a tweet of #tweetshop.

VIRTUAL TO ACTUAL

With the advent of always-on, ubiquitous internet access, and digitization, our actual and virtual lives are starting to blend into one.

ALTERNATE BRAND CURRENCIES

Increasingly brands are offering rewards for specified consumer actions such as Tweeting, or Liking. Adding novelty to the traditional value exchange can prompt consumers to think about the brand in a new way or make their encounter more memorable.

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